Wind Slayer, a new 2D side-scrolling MMO in development by Outspark, is set to hit assimilative beta position on Wednesday, February 4th. WarCry had the opportunity to submit several questions to residential district manager C.M. Safar that give readers a first look at Wind Killer.

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What sets Wrap Slayer apart from separate 2D MMORPGs?

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Unlike other 2D MMORPGs on the market, Wind Slayer is planned from the priming up for PvP combat. All six of the pun's branching character classes and their skills are designed for debauched, action-packed PvP gameplay. There are also tons of different PvP modes in Wind Killer – capture the flag, capture the hill, squad combat, guild battle – and players are car-leveled to the same level when they join an bowl, so combat against other players in Wind Slayer is complete about skill, non almost how much time you've spent in-stake.

What's new in the Wind Slayer open beta?

We learned a lot during the Wind Slayer union beta. We've listened to feedback from the Wind Slayer community of interests, and have optimized and improved the game importantly for open beta. Wind Killer will run quicker across the add-in, allowing players with a wide range of system eyeglasses and connection speeds to quickly get in the halting and start performin.

What rather exchange premiu items can we anticipate in Wind Killer?

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We'll cost opening the SparkShop, which will allow players to spend SparkCash on premium costumes and expendable items, several weeks afterward open Beta begins. Wholly of our items are completely elective, and allow you to custom-make your character in new and gripping ways. Also, when buying a premium item from the SparkShop, players will be able to tally extra stats to their items, giving them a puny vantage in PvP matches.

What's your deary feature in Scent Killer?

The elementary controls! Information technology's amazing how many games gets something Eastern Samoa important as the controls wrong. With Wind Killer, we've really stripped the controls down to their simplest components, so the controls never fork up the way of the legal action. We've taken an "easy to learn, difficult to master" advance to Wind Slayer. The game is sluttish to like a sho pick up and play, but mastering all of its intricacies – the double jump, the dash, the dozens of abilities available to all of the classes – bequeath require all of your skill, especially if you want to become a passkey of PvP.

What's your favorite item in Wind Slayer?

That's a tough call forth. We have lots fun items in the game, from composed looking armour sets to funny costumes and gear. My favorite is probably my ninja fit and ninja block out. It's perfect for when I want to sneak finished on some unsuspecting players!

What changes have you made bringing Wind Slayer to the Outspark service?

Most of our efforts have been in making the crippled even faster and more action-packed, and really rising and highlighting the PvP experience, which we feel is where Wind Killer really shines. We'll likewise be releasing many an new items to the game, but players are going to have to wait and go steady what we have up our sleeves.

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What events do you cause planned for open beta and on the far side?

As soon as the open beta begins we'll have lots of simple, easy events that all players can participate in. For instance, every player that hits level 10 in the first week of open beta will receive a give up rare ring, and the start 25 players that reach level 10 will receive a powerful in-game arm.

In Wind Killer, one 24-hour interval just isn't enough to celebrate Valentine's Sidereal day, so all of February will be a calendar month of love. Every thespian that creates a fiber before Feb 25th volition receive a complimentary Love Potion, which restores HP and MP.

Because Wind Slayer is so PvP-centric, we also have bighearted plans for heroic-ordered series PvP tournaments, and will be running game our first Slayer Tournament event happening February 13th.